
On Wed, 19 Apr 2006, Ricard Marxer Pi��n wrote:
The idea of shaders would have to do with being able to have a dash stroke created with a very simple shader language, and in the same way be able to emulate the brush of a pen, penci and others using vector to vector and vector to pixel transformations at the rasterizer level. I know that my idea is not yet defined, but maybe with the help of a mentor, I get things much clearer (I only have one year of experience with vector graphics!!). I only have a first idea of the stroke shader part, I think the fill part could be very much like the mesh shaders for 3D graphics.
I think what you're talking about is similar to the Path Effects that Aaron is working on. The idea there is to take an arbitrary path, then transform it into another path based on some calculation. This could be doing something like a dashed line, or something like a brush stroke, or just applying a slight curve on the edges.
--Ted