On Thu, 2005-02-03 at 08:09 -0400, bulia byak wrote:
On Thu, 03 Feb 2005 12:20:29 +0100, Jakub Steiner <jimmac@...659...> wrote:
Hi folks, I've already filed a request to be able to edit nodes of multiple objects. The reasoning behind this is that I constantly change shape of a drawing and that mostly consist of multiple overlaid objects so all of those need to be changed (currently one by one). I do, however like the way Inkscape restricts node selection within an object too.
Just a few ideas:
- if the objects do not overlap but share the same fill/stroke, you
can combine them, and they will become one object.
Yes, I'm aware of this, since this is the only sane way currently to do gradients across multiple objects.
- if the objects have different fill/stroke but exactly the same
shape, it is possible to use clones, so you change one master shape and the others are automatically reshaped to match. Unfortunately this is not yet supported by the UI (currently the fill&stroke dialog will refuse to change the fill of a clone), but I was going to work on that after 0.41 is out.
Thanks for these tips, but I hope you realize this is scratching your head with your foot :) Most of the time I don't trace a perfect shape. I play around with it to see "the one". It's an iterative process and not having freedom to experiment with shapes makes it hard. I'll probably record my inkscape sessions so you see me stumbling into this all the time.
This is possible, but not easy. The node editor code is old and convoluted, and the idea that only one object is being edited at a time is too deeply embedded in too many places. So I would not say that implementing this is very likely in short term, unless we find someone willing to rewrite the messy nodepath.cpp so it's more modern and robust.
Just to give you a hint for priorities, node editing remains the key functionality of a vector illustration app...
cheers