Actually, that example you gave opens another similar issue: snapping correctly on object creation as well as moving / scaling. But I think that can be made optional using the same UI as for move / scale snapping.
Yes.
IMHO, the point of having /only/ node snapping is that you /don't/ have to work at a high magnification --- the program takes care of doing what you expect. Then when you look at things in detail you don't get any nasty surprises.
OK, I agree, but then please provide three options: snapping at bbox, nodes, or both. I like to have the "both" option.
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