On Wed, 2010-07-28 at 13:27 -0300, bulia byak wrote:
As long as you have to use the slider/wheel section of the Fill and Stroke panel to define colors of stops, you have to indicate what that section refers to (a specific stop of a gradient). Only a small step left to include a complete gradient stop section.
Gradient stops on canvas are selectable, so you can apply color to any one or multiple ones easier. No need for a dialog.
And where do I define/edit the colors, if not on the Fill and Stroke panel? Direct access to the color sliders/wheel is pretty much a must for the color-decisions and tweaking stages of graphic design.
The gradient editor can shorten mouse travel tremendously, with stop-selection as close as possible to the color sliders/wheel.
Mouse travel is not everything. If it were so important, we would be designing the entire SVG in a dialog. There are things where spatial placement, alignment, overall effect are more importanrt, which is why we have zoomable and pannable canvas. Gradient stops are exactly this kind of canvas thing, not dialog thing. Just as no one suggests to add/edit nodes on a path via a dialog.
Of course it's not everything, but it is a factor.
Currently I use both selecting stops on the canvas and the stops dialog, depending on the density/number/spread of the stops.
I'm usually all for doing things right in place, inline, fluid. But you have to see that on-canvas editing is miss-click prone and can be laborious.