25 Jun
2007
25 Jun
'07
5:09 a.m.
Is there any reason why sp-ellipse.cpp uses .552 as the ellipse-to-bezier constant rather than something with a few more digits:
0.55228474983079356
I know it probably makes little visual difference, but why not use the exact number if you have it? I certainly wouldn't use 3.14 for PI. So why use .552 when you mean 4*(sqrt(2)-1)/3?
--bb