
On Monday 18 December 2006 03:46, bulia byak wrote:
On 12/16/06, Vladimir Savic <vladimir@...958...> wrote: Right
now, if I accidentally rotate an object (line for example) it's practically impossible to bring it back into original position. Of course, I'm aware of Undo, but that's not really a solution.
If it's a path and you have transforms set to Embedded, there's indeed no way to rotate it back to the original position (except by Undo) because that original position is not recorded anywhere. But if it's not a path, or if you set transforms to Preserved, then you can remove the rotation by Transform dialog: go to Matrix tab, Edit current, Clear.
Ouch! Took me one hour to figure out how this exactly works. Interesting but geeky.
I was asking for totally different thing. As is now, On canvas rotation doesn't change the value of rotation tab of transformation dialog. Which is good thing if you, for example, want to rotate whole bunch of objects (eather separately or the group together). But, it would be handier having one more box in selection toolbar where every newly created object would have 0 degree angle and the user could enter any other value (positive or negative) for rotation which would be preserved for individual objects, as such - absolute. Writing 0 again would need to bring object back into creation state. Of course, it should pick on canvas rotation angle, compare it to zero state and that difference would be a new angle.
Transform dialog would be even more useful if two more check boxes are introduced: "Apply to duplicate" and "Apply to clone"
Vlada