On Wed, 2005-02-09 at 21:11 -0800, Jon A. Cruz wrote:
I've tossed up a screenshot mockup of what I'm thinking a "pixel preview" mode could look like
http://www.joncruz.org/pixel_preview.png
Ignore the topmost part, there are some slight issues with the bounding box detection, so the top of the point got chopped. (BTW, I used the "Make a Bitmap Copy" to get this simulation.)
Anyway, I was thinking it would be nice to have a mode where a the preview would show a version of the image at some set DPI, and as you zoom in the 'pixels' would enlarge as well. This could help when doing small work (like with icons) and with targeting different profiles, such as SVG Basic and SVG Tiny. We could even tie it in to some 'skin' for specific SVG Tiny devices, where switching to a different skin would also change the preview DPI to a proper value.
Any thoughts? Comments?
I think I'd prefer to either have the objects drawn at the display resolution or target document resolution, not both. As pixel preview would get a shortcut to toggle, it would be easy to switch between the two.
Having both at the same time would only create visual noise.
As for Bulia's comment. We certainly don't need it because Illustrator has it. Let me explain its usefulness. While having a "true" 1:1 view is what appears to be enough to be able pixel-position objects, not everyone has eyes of a teenager and an LCD ;) It is way easier to pixel position artwork when you see the pixels as huge blocks, instead of staring at the 16x16 artwork at 1:1 at 5cm distance from the display ;)
Oh and btw I noticed the SDI makes it really hard to have a second view of the artwork since it has all the menus, all the toolbars, and need to be quite a large window.
cheers