I agree with Adib, with a little more testing it would be great to be able to offer these builds.

probono: if the system building these is multiarch, they'd be able to build for 32bit as well, correct? I have a user who would be willing to test a 32bit build as they're stuck on an ancient release of Ubuntu (a first half of the alphabet release).

Cheers,
Josh

On Mon, Apr 18, 2016 at 2:58 PM, the Adib <theadib@...400...> wrote:
cool stuff. It will remove all this dependencies needs.
Once several peaple confirmed, we should link directly from our downloadpage

Why should that be compiled using old OS image?
I thought using bleeding edge build system you get all the cool features and library improvements only.

Regards, theAdib.
--

On Mon, Apr 18, 2016 at 11:24 PM, probono <probono@...3377...> wrote:
2016-04-18 11:52 GMT+02:00 Olof Bjarnason <olof.bjarnason@...360...400...>:
> Wow, I tested the appimage on Ubuntu 15.10 and it just works ... Great
> achievement!
>
> I guess settings are still saved in conventional paths?

Yes, correct.

> I think AppImages makes a lot of sense for testing out new features / UI
> changes that are not yet in trunk. Early feedback.
>
> On a side note, I've been working on a Vagrantfile that summons up a VM
> capable of building Inkscape from source. I wonder how much work it would be
> to add "appimage"-building capability to that....
>
> https://github.com/objarni/inkup/edit/master/Vagrantfile

Cool. In fact I have been doing something very similar but using
CentOS 7 and Docker. It would not be that hard to add AppImage
generation, see
https://github.com/probonopd/AppImages/blob/master/recipes/inkscape/Recipe.
However the distribution you are building on should be as old as
reasonably possible, because that makes the resulting binaries usable
on more systems. I had tried CentOS 6 but then given up because
Inkscape seemed to need newer versions of many dependencies (or at
least the autotools were thinking so).

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