3 Jun
2006
3 Jun
'06
10:07 p.m.
I just committed a new blurring code which works much faster by using subsampling and linear interpolation. Of course this is somewhat at the expense of quality, but I think the quality is still acceptable, yet now it renders with tolerable speed, even at high zooms, which makes blur actually usable. (Check it out in the svg-filters branch!)
I think eventually we'll need to provide a user option to set the level of subsampling to accommodate different hardware performance, as well as to make sure it's turned off during bitmap export, for maximum quality of the exported image.
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bulia byak
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