
The filling issue with resulting paths from SkeletalStrokes effect is resolved now! (see mails below) I just noticed that converting the fish to just one path is pretty limitting... (notice how the line segments that did not have filling originally now must have filling). Will have to think about how to resolve these issues with multiple paths, groups, etc.
Cheers, Johan
-----Original Message----- From: bulia byak [mailto:buliabyak@...400...] Sent: vrijdag 17 augustus 2007 23:11
Thanks, so here's another bug: I edited the skeleton path and now the fish has parts of its head and tail white instead of gray (attached). Something's wrong with the fill of the path.
-----Original Message----- From: Vladimir Savic Sent: donderdag 16 augustus 2007 14:56
Guess it's better to start with example then explanation:
- draw rectangle, convert it to 4 node path (ctrl+shift+c)
and copy it (ctrl+c) 1a) fill it with black color 2) draw 2 point bezier line 3) open LPE editor (ctrl+shift+7) 4) pick Skeletal Stroke, apply it and paste (ctrl+v) from clipboard 5) chose Single, stretched
Expected: filled four node path Result: broken path which can't be filled. Because there's no way to see how many nodes resulting path has it must be converted to regular path (ctrl+shift+c). And then it's easily noticeable that path is broken in many ways: there are too many nodes (expected 4) and shape is badly broken!