Integrating stroke paint and style on one panel, like you gentlemen have mentioned, would make a lot of sense and bring some consistency, I think.
Also, Inkscape already has one nice UI functionality that could, if redesigned properly, contribute a bit to the solution of tabs/icons dealing with fill/stroke. On the left side of the bottom (status?) bar, clicking on the fill or stroke indicators, you will be switched to the appropriate panel. This piece of UI also integrates some of the functions of the mentioned 'appearance' panel from the Illustrator. I believe it could be designed to better use it's potential.

Alex


On 10-09-04 5:17 , SorinN wrote:
"...should we stay with a tabbed F/S would it be feasible/practical
to have 3 keys dedicated to Fill, Stroke Paint and Stroke Style tabs,
or perhaps one to cycle them?"

Tabs or icons to switch F/S = the same number of clicks.
Probably a single icon for switching F to S and back will gain some space and some better visual feedback, 
but Stroke style controls exposed on the same panel - at the bottom - will eliminate at least a click with no major drawbacks. 

2010/9/4 Chris Mohler <cr33dog@...400...>
On Fri, Sep 3, 2010 at 4:48 AM, Aleksandar Kovac
<alex.open.design@...400...> wrote:
> [...]Actually,
> that icon seems to be an in-house rip-off of the Photoshop icon for a real
> front/back color icon indicator. Maybe someone was thinking that would make
> a 'consistent UI'?

Yeah - that seems likely :)  Again I wish to state that the AI F/S is
not fantastic (pretty bad actually) but it does work better than
current Inkscape F/S in practice.  Without any formal tests I estimate
changing an object's color takes me two or three times longer in
Inkscape.  Which is not that much longer (maybe ~1 second) but I find
it annoying.


> b) The other thing is that it is unclear why they decided to put 2 color
> spaces on that icon indicator and then make users switch them. In most cases
> it was observed that users use, well more than two colors and that the
> majority of graphics do not have a need to switch those two colors, but to
> pick the RIGHT color :) As it is now, in Illustrator you have only a 50-50
> chance to use the right color, no matter how much you try ;)[...]

Well that's the thing: any given vector object has two color
properties.  How to present this fact to the user is tricky at best.
I don't have a solution, but think that a combined "Appearance" panel
would make Inkscape easier to work with.  Changing F/S should be one
of the easiest/quickest operations in Inkscape.  The current tabs
involve too much clicking IMO.

I've been racking my brain for a better representation of F/S (as
opposed to the AI method), but like I said before it's quite tricky.


> c) one more problem, maybe not relevant so much here, is... that the
> outline/fill icon indicator and the color mixer often are quite distanced
> from each other in real world situations. So, you mix color on one end of
> the screen, click on it to choose it, and the indicator for that change is
> somewhere else, on a toolbar! [...]

In AI I see the F/S in two places 100% of the time: bottom of the
toolbar (which I never, ever click on) and the color panel.  My
workspace places the Stroke dialog directly beneath Color and it's
open all of the time (unless I need to mess with gradients or
transparency) and swatches hang out to the left side of the Color
panel.  Point being: at any given time I can 1) see an object's F/S
(or current F/S for a new object) in two places, 2) change an object's
F/S without having to click on anything except the color mixer or a
swatch and 3) create a mixed color or swatch that's tightly grouped on
screen with the Color panel (so I don't run into the situation you
describe above).  F/S also appears in the Appearance panel but I can't
say that I ever use that for editing.

In fact with the Color panel atop the Stroke panel in AI, I get a
rough approximation of the F/S proposed in the blueprint, and while it
does have flaws it's easier (for me at least) to use than current F/S
in Inkscape.

Now all that being said the AI UI is pretty rotten.  Things are very,
very cramped - I would say they have the opposite problem compared
with Inkscape: instead of huge dialogs eating up tons of space,
they've packed so much into a small area it can be quite painful to
access what you want (stroke options for example, grr...).  I hope
there is some middle ground in there somewhere!

FWIW I learned on AI 6/7 and have been a steady user since 9.
Therefore I have just as much hate for Adobe UI as the next fellow :)
(whoever came up with the CS3 UI needs to be repeatedly smacked with a
large fish - but I digress...)

Anyway all I *really* wanted to say before is that (in my mind) F/S
are two sides of the same coin and recycling the color sliders for F/S
and combining that with stroke/shape options (as in the proposed
blueprint) makes a lot of sense to me from a usability standpoint -
less clicking to see/modify an object's colors/attributes.

Lastly I think this is more useful discussion than holy war and I'd
like to thank everyone who's chimed in thus far.  But hey, feel free
to flame me to a crisp - no worries ;)

Chris

PS - should we stay with a tabbed F/S would it be feasible/practical
to have 3 keys dedicated to Fill, Stroke Paint and Stroke Style tabs,
or perhaps one to cycle them?

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Nemes Ioan Sorin