On Dec 13, 2007 3:13 PM, Maximilian Albert <Anhalter42@...173...> wrote:
Whoops, now I see this, too, although it used to work just fine. But I have seen similar things (like single sides staying behind) before, and strangely they only occured when I was using custom styles for the sides. When the box had its default style, everything worked alright. Confusing. But I will investigate. Would you mind trying the default style, too, and report if it then works for you?
Yes, with default style nothing is left behind. But undo still does nothing. And further undos start to undo drawing of the box _in its new position_. That's wrong, it was drawn in a different place altogether.
However: when multiple boxes share the perspective points and I drag only one of them, it must automatically split the perspective so that the other boxes are not affected.
Hmm, this is what Shift-dragging of the vanishing point currently achieves. I chose this behaviour because I believe it's much more common that you'd want to create a couple of boxes in a single perspective and to adjust this perspective frequently by moving the vanishing points (for example, think of the boxes as representing houses along a street, or as building blocks of a complicated shape).
Yes, but I was speaking about a different thing: not dragging of points in the 3d tool but dragging of boxes in selector. If I have 10 boxes sharing the perspective, and with selector I select and drag away 5 of them, this should automatically split the perspective in two, each used by 5 boxes. The main point is to not move objects which I didn't select, it's very wrong.
As for splitting up of perspectives upon applying transformations, check out current SVN, revision #16684. :)
Ah, sorry, didn't notice that - just checked - splitting seems to work. But there's another bug: create 4 boxes, select 2, drag them - they jump to twice the distance I dragged!
As for dragging the perspective points in 3d box tool, I think your approach is OK: drag merged points together (even though this does result in changing objects that are not selected, but I think this is OK), Shift+drag to separate them. I also agree with Mental that adding auto-merge of perspective points when they are dragged close enough, as in the gradient tool, would be logical and convenient.