is there a way to provide info on which attributes could be editable in a high level filter effects UI?
I mean... not all parameters of the filter primitives used to construct a filter are easy to understand in the mood of a high level abstraction of the effect.
For instance, drop shadow should have only 2 "high level" parameters: "x-y offset" and "shadow intensity"
(Maybe this info could be stored inside the share/filters/*.svg files on a special inkscape namespace)
On Tue, Apr 22, 2008 at 9:22 PM, Bill Baxter <wbaxter@...400...> wrote:
On Wed, Apr 23, 2008 at 9:14 AM, bulia byak <buliabyak@...400...> wrote:
On Tue, Apr 22, 2008 at 6:31 PM, Ted Gould <ted@...11...> wrote:
To create your own I suggest copying "sepia.h" in /src/extensions/internal/filter and replacing the strings.
Thanks, but this is not what I proposed. Having each filter hard-coded in the source is a bad idea! Can you just make one generic filter-inserter class which takes the filter source from share/filters/filters.svg, where any user could add his/her own filters without recompiling? Your way bloats the source and makes the entire system very limited. Do you want an avalanche of patches submitted with "hey, add my filter too!"? :)
Even nicer would be if it would load filters from share/filters/*.svg . Then users could share filter sets with each other by just dropping in an extra file. Plus then their additions wouldn't be lost after upgrading to a new version of inkscape.
This goes for other things there in inkscape/share, too, like the patterns and markers.
--bb
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