I guess at this point they're aware of this issue, and I really find it odd that they cannot work with anything more than simple shapes or only just 1 path restriction. Going from their 2017 demo, they are taking a bit too long with the SVG import implementation or maybe they don't really care that much, and I wouldn't be very surprised. Oh well, thanks guys.
On 10/29/2016 8:27 PM, Marc Jeanmougin wrote:
A quick google search shows that this is a maya bug and that they are aware of it[1]. From some forum posts[2] the problem disappears when using only straight lines or basic shapes, some other posts suggest that you should only have one path in your document (everything should be unioned[3]). Also other posts mention that there are similar problems with illustrator svgs[4].
Whatever it is, you might have more luck asking the maya guys about it: "Unexpected number of points for SVG path" sounds like "we're trying to do something but not sure what, and it failed"