I'm a bit confused about the title now... Are the "New dynamics interface proposal" discussions about a completely different tool, or about the dynamics for the tiling tool?
By the way, Veronika, I keep losing the link to your list of tilings picture (because I delete nearly everything and copy entire new chunks of description each time I update with a completely new version) Could you perhaps upload it to the Inkscape wiki?
Anyway, I updated the wiki with the latest iteration for the tiling tool:
http://wiki.inkscape.org/wiki/index.php/Tiling_tool
I've also added the "implementation steps." At this point, can everybody take a look and see if they agree with the "core" interface (meaning base tile + render frame at least, dynamics are still wip)? If so, I can already put up the page as a blueprint so anybody interested can get started (a lot of steps are still needed before reaching on-canvas dynamics editing...)
Should I add a table to note what parts of the feature are accepted designs, what parts are still under discussion?
Back to dynamics:
I was confused for a while, but after a better look I do really like the interface! The term "wubwub" made me laugh. There should be a way to choose and see which wubwub does what, and a way to set the value back to zero. Double-click to add a corresponding wub-wub? (since users are unlikely to need jittering Everything at the same time)
Of course the problem is still how all this will be programmed. Since you made that awesome alignment tool, I've no doubt that someone like you can pull off a tool like this, but I'm not sure the average volunteer student for inkscape could program this type of interface. And we also face the problem of how to integrate this with the existing mechanism.
Now, I know nothing about programming. Has anyone looked at the tiling dialogue code yet to see how hard it'd be to mess around a bit with it? Possibilities to add extra stops etc. even? Replacing the opacity/blur/color mechanism with a gradient-like approach?
Right now the two possibilities for on-canvas tile editing are still: 1. Drag a tile, all the other tiles get updated dynamically 2. Drag a tile, a ghost copy gets created, but the other tiles stay in place (Tom's proposal, and probably easier to handle than an interface where All the tiles are jumping around, preview value or not)
I'd kind of like it if we can decided once and for all whether to use the first or second approach though. So, any opinions?