
18 Aug
2004
18 Aug
'04
3:41 p.m.
On Mon, Aug 16 2004, MenTaLguY wrote:
There are a lot of numbers involved; we can either store them all, or store a single value to seed a portable PRNG to generate the rest.
I'd humbly suggest going by the portable PRNG route. IMHO, the less data stored, the better.
Note that GLIB has already a very good and portable implementation of such thing, which is one of the best (in the sense of uniformity of randomness and speed) algorithms used today:
http://developer.gnome.org/doc/API/2.0/glib/glib-Random-Numbers.html
I'd like to greet everyone involved in Inkscape and thank you all for the awesome application!!
BTW I'm looking forward to a Python scripting-plugin architecture! I've got tons of ideas for cool geometry-altering plugins. :-)
Marcelo