
Hello Bulia,
Thanks for your reply. I prefer to generate symmetry procedurally using the turtle. You can download some PolyMorph PostScript output saved as PDF's here:
http://myweb.tiscali.co.uk/oaktree/jcb/applets/PolyMorph-Samples.zip
These give you an idea of what such a tool might be useful for; all were morphed from stars, spirographs, shells etc. Some are of well known fractal shapes.
JB
bulia byak wrote:
On 2/23/07, Jemima Bond <jemima.bond@...663...> wrote:
Hello. I have an idea for generating and morphing vector shapes using bezier curves and a turtle drawing routines. You can view this as an applet here:
http://myweb.tiscali.co.uk/oaktree/jcb/applets/polymorphapplet.html
A nice toy, thanks! After playing with it a bit, I'd say that with symmetry=1, it would be a good generalization of our Star tool which already uses a similar (but simpler) approach. Higher symmetries look like they can be done in Inkscape using clones of a single star.