I tried experimental custom filters in rev 10144 (on my low cost Intel Core I3 system) and found them much faster in rendering ! Some of them like "Drawing" or "Cross engraving" or "Poster paint" make extensive use of Gaussian blur and they are now a real pleasure to use on mid to high resolution images.

Thanks a lot Jasper for this very nice and important improvement !!!

ivan


De : Jasper van de Gronde <th.v.d.gronde@...528...>
À : Inkscape Devel List <inkscape-devel@lists.sourceforge.net>
Envoyé le : Sam 2 avril 2011, 17h 39min 17s
Objet : [Inkscape-devel] Faster rounding, might break?

Johan mailed me a link to this site:
http://stereopsis.com/sree/fpu2006.html
Based on the routine proposed there I just implemented faster rounding
in Gaussian blur (the IIR code uses it extensively). In my tests this
speeds up blurring by about 10-20%, not insignificant for such a small
change. However, the procedure does make use of the internal
representation of a double, so I'm a little worried about it breaking on
different architectures.

If you use a non-Intel architecture it would be great if you could try
out the Gaussian blur currently in bzr (it's rev. 10144) and see if
anything goes wrong.

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