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C,
On 2015-11-06 05:52, C R wrote:
Try Blender 3D. You can use vectors you make in Inkscape, along with Blender's game engine to do what you want. Blender.org
There have been some developments (see other thread) but yes, I am interested in learning about Blender as well - but there is a lot to that program and OpenShot is quick and easy for me at the moment - IF I can get the SVG "frame" production going - but the new version of OpenShot should fix some bugs too . . I need more time . . life is too short . .
Thanks!
Phil.
There have been some developments :48 pm, "Niko Kiirala" <niko@...1267...> wrote:
Sun, 25 Oct 2015 00:09:54 +1100 Philip Rhoades <phil@...1587...> kirjoitti:
I am going to develop an Open Source interactive game for
designing
the neural architecture of a VERY simple alien organism - for research purposes. I am thinking that Inkscape is a sort of (more complicated) version of the interface that that would be required. During the game, after a bit of design, the alien organism should animate to some extent (depending how good the design is) because
of
the nerves interacting with the muscles and other cell organelles
which all correspond to SVG objects - is this a sensible method of proceeding?
I'm a bit late to this guestion and I'm not completely sure what you're asking, either.
Nevertheless...
Using Inkscape to draw the alien organism would work. It's not full solution, as you'll need to specify the actual movements without GUI help.
Using Inkscape as the game interface would be a bad idea, though. Sure, you could kind-a use some parts from here and there, but retrofitting Inkscape for such a task would likely be a larger task than the game itself.
As platforms go, I'd recommend looking into making it a browser-based game. Modern browsers natively display SVG, let you trigger code on different user interactions, have animation capabilities etc.
-- Niko Kiirala niko@...1267...
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