Yes, I use Unity on both computers. After installing Gnome, there's no
difference, though.
Cheers,
Saar.
On Mon, Apr 4, 2016 at 1:41 PM, C R <cajhne@...400...> wrote:
> Reinstalled Inkscape 0.91 r13725
> Can't reproduce the slowdown on my laptop, even zoomed in to 25600%.
>
> My system: i5-2520M @ 2.5GHz x 4 64-bit, 16GB RAM
>
> Ubuntu 15.10 running Gnome 3.16.4
>
> Inkscape trunk does feel faster by a bit, but I'm not getting any
> significant lag in 0.91 either.
>
> Saar, are you using Unity by chance?
>
> Thanks.
> -C
>
>
> On Mon, Apr 4, 2016 at 12:42 PM, Saar Drimer <saar@...3359...> wrote:
>>
>> In this particular instance there aren't any objects with 'lots' of nodes.
>>
>> I'm attaching a design where the performance issued are less severe
>> than the one I'm experiencing with a design I cannot share, although
>> the complexity of the latter is not that much greater. They are both
>> generated by the same software, so should exhibit similar 'symptoms'.
>> Things get clunky when zoomed in and after a while of editing and
>> zooming in and out. Hiding layers doesn't seem to make much
>> difference. Maybe this could shed some light on the issue?
>>
>> Thanks,
>> Saar.
>>
>>
>>
>> On Mon, Mar 21, 2016 at 11:49 AM, C R <cajhne@...400...> wrote:
>> > I decided to quickly stress test this, making a 100 point star,
>> > replicating
>> > it 50 times, converting the objects to geometry, then shrinking them all
>> > down to .5mm and zooming to 12800%
>> >
>> > Result: There is some slowdown, but not nearly as much as I was
>> > expecting.
>> > This is on a 4 year old laptop running Ubuntu Linux with Gnome 3.
>> >
>> > What does slow it down a lot more however is taking those 50 objects,
>> > and
>> > ctrl-k converting them to a single object. The slowdown is approximately
>> > 10x
>> > slower than what it was before.
>> >
>> > If this is what's slowing you down, my advice would be to break your
>> > large
>> > (in number of points) object up into multiple objects while editing,
>> > then
>> > recombine them when done.
>> >
>> > ctrl-shift-k to break apart, and ctrl+k to recombine.
>> >
>> > -C
>> >
>> >
>> >
>> >
>> >
>> > On Mon, Mar 21, 2016 at 11:31 AM, Saar Drimer <saar@...3359...> wrote:
>> >>
>> >> > OK - Does removing transperance completely speed things up?
>> >>
>> >> Just tried by removing all opacity. Doesn't make a difference.
>> >>
>> >> Thanks,
>> >> Saar.
>> >>
>> >>
>> >>
>> >> On Mon, Mar 21, 2016 at 9:47 AM, Olof Bjarnason
>> >> <olof.bjarnason@...400...> wrote:
>> >> > OK - Does removing transperance completely speed things up?
>> >> >
>> >> >
>> >> >
>> >> > Mvh
>> >> >
>> >> >
>> >> > /Olof
>> >> > -----------------
>> >> > 3-5-åriga småttingar i närheten?
>> >> > Lek & lär siffror och bokstäver via mobilen m.h.a. Alfamem till
>> >> > Android.
>> >> > https://play.google.com/store/search?q=alfamem
>> >> >
>> >> >
>> >> > On 21 March 2016 at 10:43, Saar Drimer <saar@...3359...> wrote:
>> >> >>
>> >> >> Hello Olof,
>> >> >>
>> >> >> The entire file has no effects (hence going to 'fastest' in the
>> >> >> settings has no effect), no patterns, and no blur. Most elements do,
>> >> >> however, have some degree of transparency.
>> >> >>
>> >> >> Thanks,
>> >> >> Saar.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Mon, Mar 21, 2016 at 9:34 AM, Olof Bjarnason
>> >> >> <olof.bjarnason@...400...> wrote:
>> >> >> > Are you using any effects on the paths, e.g. bitmap patterns, blur
>> >> >> > /
>> >> >> > transparency or other?
>> >> >> >
>> >> >> > I have also experienced severe performance problems when zooming
>> >> >> > in
>> >> >> > paths
>> >> >> > with bitmap patterns on them.
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > Mvh
>> >> >> >
>> >> >> >
>> >> >> > /Olof
>> >> >> > -----------------
>> >> >> > 3-5-åriga småttingar i närheten?
>> >> >> > Lek & lär siffror och bokstäver via mobilen m.h.a. Alfamem till
>> >> >> > Android.
>> >> >> > https://play.google.com/store/search?q=alfamem
>> >> >> >
>> >> >> >
>> >> >> > On 21 March 2016 at 00:07, Saar Drimer <saar@...3359...> wrote:
>> >> >> >>
>> >> >> >> Hello everyone,
>> >> >> >>
>> >> >> >> I work with Inkscape nearly every day, but am now experiencing
>> >> >> >> some
>> >> >> >> painfully slow performance with some files (that I cannot share
>> >> >> >> right
>> >> >> >> now,
>> >> >> >> sorry!) I'm working with Inkscape 0.91 r13725 on Ubuntu 15.10
>> >> >> >> with
>> >> >> >> an
>> >> >> >> i7-5500 and 16GB of RAM.
>> >> >> >>
>> >> >> >> The designs are not particularly complex, but have one feature
>> >> >> >> that
>> >> >> >> might be relevant: I'm working with dimension accurate objects
>> >> >> >> that
>> >> >> >> can be very small, 0.1mm and below (I design printed circuit
>> >> >> >> boards).
>> >> >> >> The slowness becomes painful when zoomed in onto the small
>> >> >> >> objects;
>> >> >> >> it
>> >> >> >> happens when I try zooming, choosing objects, moving them, and
>> >> >> >> even
>> >> >> >> changing tools from 'node' to 'select'. nearly every such
>> >> >> >> operation
>> >> >> >> I
>> >> >> >> get the greyed-out Ubuntu stall. Working on the design when
>> >> >> >> zoomed
>> >> >> >> out
>> >> >> >> is not practical, but it is quite a bit faster performing.
>> >> >> >>
>> >> >> >> Another thing that's happening that could be related is the
>> >> >> >> following
>> >> >> >> prompts keep appearing on the console:
>> >> >> >>
>> >> >> >> (inkscape:15569): Pango-CRITICAL **:
>> >> >> >> pango_font_family_list_faces:
>> >> >> >> assertion 'PANGO_IS_FONT_FAMILY (family)' failed
>> >> >> >>
>> >> >> >> (inkscape:15569): Gtk-CRITICAL **:
>> >> >> >> IA__gtk_tree_view_scroll_to_cell:
>> >> >> >> assertion 'tree_view->priv->tree != NULL' failed
>> >> >> >>
>> >> >> >> I could not find any report for how to handle these, and discover
>> >> >> >> if
>> >> >> >> they are related to the performance problems.
>> >> >> >>
>> >> >> >> Searching for a solution through looking at bug reports, I've
>> >> >> >> tried:
>> >> >> >>
>> >> >> >> * Running with fresh preferences.xml
>> >> >> >> * Geometric bounding box
>> >> >> >> * Reducing the complexity of the design
>> >> >> >> * Hiding layers (there are 24 layers) to only ones that are
>> >> >> >> relevant
>> >> >> >> for the operation (usually only two layers)
>> >> >> >> * Hiding rulers and scroll-bars
>> >> >> >> * Maximising memory and threads (with restart)
>> >> >> >>
>> >> >> >> I'm out of ideas, and I hope that someone might be able to
>> >> >> >> recommend
>> >> >> >> something. If there are no ideas, I'll work on a design that I
>> >> >> >> can
>> >> >> >> share so that we could work though it.
>> >> >> >>
>> >> >> >> Thanks,
>> >> >> >> Saar.
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> ------------------------------------------------------------------------------
>> >> >> >> Transform Data into Opportunity.
>> >> >> >> Accelerate data analysis in your applications with
>> >> >> >> Intel Data Analytics Acceleration Library.
>> >> >> >> Click to learn more.
>> >> >> >> http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140
>> >> >> >> _______________________________________________
>> >> >> >> Inkscape-devel mailing list
>> >> >> >> Inkscape-devel@lists.sourceforge.net
>> >> >> >> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>> >> >> >
>> >> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Transform Data into Opportunity.
>> >> Accelerate data analysis in your applications with
>> >> Intel Data Analytics Acceleration Library.
>> >> Click to learn more.
>> >> http://pubads.g.doubleclick.net/gampad/clk?id=278785351&iu=/4140
>> >> _______________________________________________
>> >> Inkscape-devel mailing list
>> >> Inkscape-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>> >
>> >
>
>