22 Aug
2007
22 Aug
'07
9:10 p.m.
MenTaLguY wrote:
(Of course, by "borrow the math", we mean factor it out into a function which can be used in both the original and places, not simply copy and pasting it.)
Of course. I'll have a try...
Someone here suggested a great idea: in seltrans, snap only if the current move/scale etc. is "small enough" and skip snapping otherwise. The "small enough" can be defined as a fraction of the current snapping distance. This way fast moves will be more responsive and only small slow movements will snap.
That will certainly help increasing the responsiveness and I will look into this, but I'll first try to improve the speed of the snapper itself: there's some low-hanging fruit there :-)
Diederik