
On 12/29/06, Niko Kiirala <niko@...1267...> wrote:
Here attached is a simple solution.
- It transforms rendered object to a coordinate system, that is
paraller with screen pixels. 2) It renders the filter. 3) It transforms filtered object back to original coordinate system.
Thanks! That was fast. However, th patch does not work for me - with the same sequence of actions (cirsle, blur, squeeze, rotate) I see a grid of strange lines, all inclined at a larger angle than the object is supposed to be. Looks like your code doubles the rotation angle. I also get a bunch of
** (inkscape:6876): WARNING **: Location 23684 out of bounds (0 ... 23688) at line 72
** (inkscape:6876): WARNING **: Location 249884 out of bounds (0 ... 249888) at line 79
** (inkscape:6876): WARNING **: Location 23684 out of bounds (0 ... 23688) at line 79
** (inkscape:6876): WARNING **: Location 23684 out of bounds (0 ... 23688) at line 72
** (inkscape:6876): WARNING **: Location 249884 out of bounds (0 ... 249888) at line 79
** (inkscape:6876): WARNING **: Location 23684 out of bounds (0 ... 23688) at line 79
etc. on the console.