
Hi to all. Thanks all for this great discussion and feedbaks.
I'm a bit busy now so try to resume:
Maybe the slider is toooooo large. What about siced one, aligned to right? also this give space for future widgets.
I also like Martin idea but it give an extra step to tablet users, and a new popup maybe hidingg the drawing, but allow a big slider widget and buttons...
Realy the slider need more work, till now is the "easy" part of the proyect, the problem til now is more focused in SVG viewbox update and get undo working porperly.
Cheers, Jabier.
On mar, 2016-10-11 at 19:17 +0300, Alexandre Prokoudine wrote:
On Tue, Oct 11, 2016 at 6:48 PM, Josh Andler wrote:
In my never an humble :) opinion, once there is an easy shortcut, there is no reason whatsoever to have that slider.
Accessibility? Usability for those unfamiliar? I don't believe it is the best place for the slider by any means, but I do think where it is to be adjusted via GUI (other than shortcuts) it makes sense.
I guess it's just the sights of that huge slider that is driving me nuts :) It doesn't necessarily have to be like that. IMO, there's some tentative design to research.
If you want to easily reset canvas rotation, add a menu item and make it shortcuttable :). In GIMP, we do just that: there's a menu item to reset both canvas rotation and canvas flipping. It also states the current rotation angle. Needless to say, slider not required.
Menu item w/ reset shortcut makes sense. I can't speak to how canvas rotation is handled in GIMP aside from the menu items for arbitrary angles, but the rotate tool in GIMP has both a spinbox and a slider for angle (at least in 2.9.5)... which I think is a win for usability.
The Unified Transform Tool doesn't have any such thing, and there in fact used to be some controversy over keeping old tools with their numeric inputs.
I know canvas stuff isn't a tool, so perhaps the GUI stuff should get tucked somewhere such as Martin suggested.
Yep, Martin's idea totally makes sense to me.
Alex
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