I haven't looked into windows builds at all yet, but would there be any scope for including a cross-compiled build in our nightlies? It would help us to guard against future build failures.

AV

On 17 May 2014 19:04, "Bryce Harrington" <bryce@...961...> wrote:
Great news, thanks!
Let me know when you have pre0 packages ready to post to SF.

I'm going to be out of town this coming week, but once we have the first
round of pre0 binaries up on SF I'll work on getting a pre1 put together.

Bryce

On Sat, May 17, 2014 at 07:51:18PM +0200, Johan Engelen wrote:
> Hi all,
>    Partha has done some more work, and now we can build an almost fully
> functional Inkscape (only aspell is not included), for 64bit Windows.
> This version is *A TON* faster than our regular 32bit build. I suspect
> this is because of newer library versions (dragging the canvas is
> horribly slow for our regular version).
>
> Thank you very much Partha!
>
> regards,
>    Johan
>
>
>
> On 13-5-2014 23:27, Johan Engelen wrote:
> > Hi all,
> >     With Partha's and Liam's help, we seem to be able to build for 64-bit
> > Windows now. Some dependencies are missing, but it is a good start.
> >
> > For more details, please see
> > http://wiki.inkscape.org/wiki/index.php/Compiling_Inkscape_on_Windows_64-bit
> >
> > All help is appreciated! (I do not know about the consequences for
> > release. It'd be nice if we can release with a w64 version too, but I do
> > not know about potential bugs with newer dependency versions. If
> > anything, dragging the canvas seems quite a bit faster on my machine
> > with the 64bit version)
> >
> > cheers,
> >     Johan
>
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