
20 Mar
2006
20 Mar
'06
3:38 p.m.
On Mon, 20 Mar 2006 14:45:53 +0200, "Andrius Ramanauskas" <knutux@...400...> wrote:
First solution that comes in mind - for first issue take a transformation of masked item, invert it and apply to a mask item (the ones which is moved to defs),
You may want to work with bulia to ensure that you don't duplicate code -- he's already written quite a bit of "compensation" code for other object types (e.g. gradients), so there may be some things there you can reuse or refactor into reusable form for this too.
-mental