The thing is a lot of people have issues with GIMP because of it GUI,
That's not a problem you can avoid with tools that are complex in nature. People also have problems with Inkscape's current UI. Some is complexity (the filters dialog springs to mind), and some because of inconsistent behaviour and lack of discover-ability. It's not a problem that can be summed up by denouncing other software packages as "bad", it's something which is a constant battle for professional-quality tools. No project gets it perfect, because there is not a single solution to the problem, but many possibilities, and in all cases UI consistency is key to perceived usability. A brush dialogue is analogous to the fill/stroke dialogue, so not only is it a good idea, it also fits perfectly in with Inkscape's current UI conventions.
but the real issue there is having to go through hoops to do some things, and there are things that could have been separate tools, for examples, move tools have three things, and a lot of people expect certain things about GIMP to work like X program.
So? Inkscape has plenty of these issues too. The current reason GIMP has so many tools is because the tools still do *different* things - even though there's a unified transform tool, people still want the scale and rotate tools because you can enter in manual rotation and scale values (something you can't do in the unified transform tool). Another criticism is that there are too many tools, which causes confusion, and increasingly clutterd UI. Inkscape's toolset runs right off the screen on most of my computers. What about the snapping dialog? Have you ever seen a more cluttered strange collection of buttons in a graphics program? :) My point: Let's not criticise other software when we have a myriad of issues to solve ourselves.
Inkscape should avoid the issue of having to go through hoops when workflow is considered, and emulate what standard programs does to a extent, and not have to do things differently because we want this to be unique logic.
No one is doing or suggesting that. To my knowledge, we have never done anything "just to be different". Workflows are heavily considered when making changes, both in terms of current workflows, and possibly better workflows. If there's a clearly better workflow, we need to explore it, not to be unique, but to provide a better, easier, less hoop-ridden experience. Inkscape suffers quite a bit from hoops presently. One problem is that folks are so used to the hoops that if we change things, even if it's better workflow, it confuses the current user base. It's a very tricky problem, and one that requires a lot of consideration before a solution or change is implemented.
We should be looking at how we can make people work with Inkscape most effectively.
Agreed, and that's what we always do. There is no magic formula for it that fixes every problem.
and looking at programs where GUI complaints is rarely even heard about. Illustrator is not exactly perfect in regards to workflow, and I find Affinity Designer much easier to work with.
Have you seen/used the brush dialog in Affinity designer? It's similar to GIMPs - that's exactly what we are talking about : taking brushes and giving it it's own dialogue so you can actually see all the brushes rather than having to choose from a drop-down, or chase ever-increasing numbers of brush icons which run off the screen.
and natural to work with, and there are some cases where I have to go through hoops on Illustrator (like avoiding joining curves when making a curve where a node is exactly on another node's location).
Inkscape has this issue as well. When making a heart-shape yesterday, if two nodes overlap at the corner where the two curves at the top meet in the middle, there's no good way to join the nodes without first breaking them apart, and then re-joining them. Anything else ruins the curves. So again, difficult problems, with equally difficult solutions.
I can see why people avoid Photoshop 3D tools (Like terrible GUI for example), but to be fair, Adobe is far, and by far way behind on the 3D thing, and will always be. So, radically changing things automatically is not a very good idea.
If we can pull the topic back to the proposed brushes dialogue, that would be great. This isn't really the place to rant about other software packages. It's a distraction from the task at hand.
Finally, I got another idea, do we have some sort FAQ document within Inkscape? Rhino (NURBS modeling software) has a way to automatically access FAQ when tools are being used, and it helped me learn how Rhino works, and what their features does. This would help users navigate through Inkscape faster, and some of the GUI complaints would die down a bit.
So would increasing usability, for example adding a brush dialogue to show brushes - it doesn't need explaining, and that's precisely what we're discussing here. Again, if we could please stay on-topic of the brushes dialogue. Otherwise nothing gets done.
-C
On 8/31/2017 5:25 PM, C R wrote:
Yes GIMP has a LOT of good stuff in it. Let's be a bit constructive here. This is not a good place to bash GIMP if you want people to take your comments and suggestions seriously.
On 31 Aug 2017 22:07, "Miguel Lopez" <reptillia39@...3425...> wrote:
GIMP has something good in it? (I'm not a fan of GIMP, quite the opposite) I prefer to have options to expand options manually, and that is what I been doing in other programs.
On 8/31/2017 10:46 AM, Nate Yungkans wrote:
planning on creating a thought out set of wireframes that will explain what I'm thinking of. What gimp does well is the rearranging of tabs and having a consistent hierarchy.
Being able to rearrange placement of tool bars is also very desirable so people can customize the layout. Programs like illustrator often have both a tool bar for quick functions and a tab menu for complete functionality.
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