Nice!

If no one has objections let's:

- set up a gitlab repo in the inkscape team (who do we ask to do that?)
- set up a github project mirror, to see if it can be built in Travis. I can do that. Send me your github IDs (privately if you prefer) and I'll add you. Will do it sometime over the weekend. 

Tim, can you make the patches public? I'd love to try them/get them checked in. 

But I suspect there maybe a few more things we need to address to make it an equivalent release to the other platforms. I highlighted a couple in comments to Atsuyoshi-san's gist: python/libxml (needed for extensions to run), and a conversion library for Corel draw files (important for laser cutting and sign making). 

Both might be solved/fixed by embedding a python executable in the app. Travis build agents have homebrew installed, so maybe we can use that to get a known version of python, add it to the build area, pip install the dependencies and then add it all to the package?

Just throwing ideas out, with no idea how realistic they are!


Julian

On February 3, 2017 at 4:08:41 PM, Tim Sheridan (tghs@...3462...) wrote:

Hi Julian/everyone,

I’ll come back in a couple of days and see where the consensus lies, and
help out if I can.

Just a quick update in case anyone's been putting effort into an external attempt at packaging 0.92.x.

I've currently got the old packaging scripts that were used for the 0.91 release updated and producing release App/DMG builds for 0.92. I'm going to be preparing a test build from the 0.92.x branch for anyone interested in trying it out. I'll start a new thread for this when it's ready. :-)

Cheers,
Tim