
On 2012-03-30 22:12, Veronika wrote:
I think the idea of separating dynamics from tiled clones is very interesting, but it does sound like it might become a bit complicated. Essentially with tiling you already have a well-defined structure that you can leverage.
I have been playing with the grid idea and I think it was the wrong approach. A much simpler way is to just use the (x,y) coordinates of the point at the center (center of balance) of the object. I haven't looked at the code but I think this may be what the Trace tab in the Clone Tile dialog does.
There is a difference between using the (x,y) spatial position versus the (row, column) position. In the following image I have explored this a bit:
Nice to see that you explored this a bit. I think that this would indeed be the main contender for a separate dynamics tool. I'm still a little worried about simply breaking completely with the existing functionality though.