![](https://secure.gravatar.com/avatar/6818bab4da85a3a138cdfa35cfc7a64f.jpg?s=120&d=mm&r=g)
Ah well, I have no idea if the wiki image upload issue will be fixed, so I just made everything into an image and uploaded it somewhere else:
http://postimage.org/image/7f9ms5kw3/
As you can see, central concepts include: 1. Transformations separated into groups that people other than tile mathematicians understand 2. And moved to a dedicated dialogue. Basically: - One-time filters -> floating boxes - Properties that may need future editing -> side-dialogues By the way, radial transformations to use polar coordinates. 3. Top level interface to address most common use cases, while more advanced options (clutter) are moved to an extra button that you can access. 4. Guides can be edited on canvas... 5. ...and locked or unlocked to objects, so you can create half a vase, stick a symmetry on it, then move the whole thing around as though it were one object. 6. Stacking symmetries or tilings as you would LPEs
I'm probably missing a lot of things, but it doesn't hurt to make a few proposals to see what people's thoughts are. :) So what do the rest of you think? Is this a direction you think can lead somewhere, or do you think the interface should be taken in a completely different direction?