To move filters controls to canvas you need to know which filter primitive and which part of this primitive you want activate, or which option (for example for Blend which has no numeric entries or for Composite which has numeric entries only for one of its multiple options.

ivan


De : Alexandre Prokoudine <alexandre.prokoudine@...1063....>
À : Inkscape Devel List <inkscape-devel@lists.sourceforge.net>
Envoyé le : Vendredi 26 Août 2011 18h44
Objet : Re: [Inkscape-devel] linked offsets

On Fri, Aug 26, 2011 at 8:31 PM, Josh Andler wrote:

> Oh, and for the record, the first place I'd want to see additional
> on-canvas controls is filters, Being able to naturally click-drag a
> blur on an object or move the light sources would be a big win imho
> (vs numeric input/dialog controls). That also would be easily achieved
> as it's similar to existing on-canvas controls we have.

I'm 100% with you there. However there go the problems:

1. You can't really have a slider for something that doesn't have a
finite amount.

2. We do not provide a human reeadable abstraction from SVG guts. Some
of the filter primitives settings have a prerequisite of PhD in
digital imaging. In an ideal world everybody shares the knowledge of
Ivan Louette, but... :)

OTOH I do agree about moving filter stuff on canvas. Demos of the new
compositor in Blender make me drool all over the floor.

Oh, and I do agree about text options on canvas. Except that means we
seriusly review our use of the tools options toolbar.

Alexandre Prokoudine
http://libregraphicsworld.org

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