
J.B.C.Engelen@...1578... wrote:
-----Original Message----- From: Josh Andler [mailto:scislac@...400...] Sent: zondag 27 juli 2008 23:14 To: Engelen, J.B.C. (Johan) Cc: inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] NEW: LPE Interpolate
Problems...
A) If you select one of the paths via node tool and move, it affects the output, but doesn't adjust the position of the path. B) Ties into A, to move the end paths you must move the ends of the interpolation line.
This is the way it should be IMO. Compare with how the bend path LPE works.
For the record, the bend path stuff has irked me since it was introduced too. ;) With that it's mainly the lack of ability to "reposition" the bend line if the orientation was incorrect on an object. The only way to achieve it is to edit the original path to line up with the "bend" path as needed (which is imprecise and time consuming). Not a major gripe, but there should be some method that is more user-friendly and obvious.
Another RFE for interpolation... some way to handle interpolated object orientation. If I start with two objects horizontally aligned it lines up the interpolated objects in a "flat" way along the trajectory line. If I curve the trajectory line, they retain the flat orientation rather than follow the line. If there was an option to let the objects follow the trajectory line as opposed to retain the original orientation it would make interpolate much more powerful. For reference, see the original screenshot I sent you (before you worked on this lpe).
As for circle imperfection, it wouldn't reproduce this time in quick way, but I have rectangles for you! ... example file attached.
-Josh