26 May
2007
26 May
'07
3:08 a.m.
On Fri, 2007-05-25 at 20:24 -0300, bulia byak wrote:
It will be too linear, too clunky, with too visible vertices and edges.
As already noted, this may mean we need to use instead a non-linear blending function. I'm not yet convinced that we need to abandon triangle meshes, and I dislike the interaction model for coons patches (the major alternative proposed).
Perhaps the next thing for me to do is to rig up a very minimal application oriented to a specific task (say, reproducing a photograph) where we can assess the practicality of different blending functions and variations on the mesh idea. That way, we aren't also worrying prematurely about how meshes ought to be encoded in SVG (or implemented in Inkscape).
-mental