On Jun 3, 2006, at 8:32 PM, Michael Moore wrote:
What would building the Universal binary entail? Would the machine be needed just for the build, or would it be needed for extended testing?
Would I just need to follow the same instructions as on this page? http://wiki.inkscape.org/wiki/index.php/CompilingMacOsX I've never packaged before, though I'm familiar with fink on PPC (my wife has a Mac).
I guess what I'm saying is that I can probably get access to the hardware if someone is willing to do a bit of hand-holding.
Hi Michael,
a couple of things right off the bat. The launcher application that runs X11 will need to be recompiled as universal. It may actually work in emulation under Rosetta, but it may not, and it'll certainly be slow. It's the app in 'src/packaging/ScriptExec'.
To compile universal binaries, you'll want the most recent version of Apple's developer tools (XCode 2.3), which updates Apple's gcc and libtool and comes with lipo. Beyond that, I'm willing to help out and field questions about the Mac side of things. I'm pretty much a GTK and Inkscape noob, but I've been porting apps to the Mac from Windows for years.
--David