On Fri, Jul 29, 2005 at 06:53:53PM +0200, matiphas@...8... wrote:
Hi,
the old F1 ... keybindings are a bit weird, and I will bet the target audience of former Sodipodi and Corel Draw users is smaller than the Illustrator/Freehand audience. of course I'd love to have both but it doesn't make for a great default approach.
I'll have to write seperate mail suggesting keybindings we should other keybindings we should rationalise to reduce the learning curve for former Illustrator/Freehand users, they have quite a few keybindings in common we could probably also use.
...
using the commands bar/options bar for both the tool defaults and
changing
the properties of the current object is weird (therefore harder to learn) and I still dont particularly like it.
Already discussed, I'm VERY MUCH not convinced (I think it's one of the best things in our UI), not a regression in 0.42.
... but a certain category of user which I fall into is never going to be satisfied with behaviour substantially different from what they are familiar with. I just feel these are things that Inkscape would be slated for if reviewed by a mainstream Graphics magazine. Myself I'll probably get used to it eventually.
Just my 2 cents there : If, after Gtkmm work, keybindings and shortcuts become customizable, why not to provide different 'layouts' of shortcuts. Default one would match current implementation, and some others (to be choosed in Prefs) would reflect Illustrator/XaraX/...
Yes, these will be customizable after the Gtkmm work, but there's a number of prerequisites that must be coded before we can implement that feature.
Actually, all the Gtkmm menu/keyboard code has been written (although it's out of date with current menus) and can be invoked by inkscape --new-gui. Unfortunately, that's just skin; the guts still aren't there.
Still, if anyone is interested in working on implementing code for editing keybindings and menu layouts, I'd be happy to point out what's been done so far.
Bryce