
On 3/19/06, Eric Wilhelm <scratchcomputing@...400...> wrote:
This thread seems to be mostly about clipping, but I would like to visit an issue about masks.
Everything said here applies both to clips and masks. Both are implemented internally already, and both are now on the verge of getting some simple UI.
Maybe some mode of editing entities in the defs section? Possibly in a separate canvas or just as ghosted (dotted?) shapes on the main canvas?
As I proposed, at this first stage we will have clippaths/masks in defs and not editable except by temporarily unclipping/unmasking, editing, and then clipping/masking back. Later we'll look into making them editable while in defs, possibly by making them partially visible by "ghosting" or something similar.
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