Its a cool video, thanks for your work, one thing you have access to 0 92.x branch to update it? I think is only open to restricted group. Cheers, jabier.

 

------ Mensaje original ------
De: C R
Fecha: 21/10/2016 6:11
Para: Martin Owens;
CC: inkscape-devel;
Asunto:Re: [Inkscape-devel] 0.92 release status

Thanks Martin! No, it was never posted, but I think it's because some
of the features were (and are still) under development and have been
disabled or excluded for this release. It was adequate to get folks
from the conference excited and downloading our trunk versions for
testing, but for a public release, I'd like to be a bit more accurate
about what's new and included.

The good news about that is we can re-use most of it, so not
everything needs to be re-done. Since it never got posted, the
revisions will not seem like just a re-post of the original video...
which saves me a lot of work during this relatively busy time of year,
leading up to the holiday season. :)

I'm happy to have anyone advise features that are not in this video to
include, or exclude as the case may be.

I'm also quite proud to be part of the Inkscape project, and it's the
sense of community and family that motivates me to create these video
works, graphics, and ui stuff.

I'm happy that it shows in the video, and it's thanks to all of you
that it does. :)
Oh, also maybe we should have a special thanks portion at the end of
the video for those in the project that have (and continue to) really
bend over backwards to get this release out the door. I know I can
think of a bunch.

Thoughts?

-C

PS- I don't want to be included on this special thanks screen. I think
it should be reserved for those who contributed most to the release,
and I've mainly just been a cheerleader for it thus far. :)


On Fri, Oct 21, 2016 at 4:53 AM, Martin Owens  wrote:
> Hi CR,
>
> The video at LGM was amazingly good. It felt really good being a part
> of the inkscape project and I was proud of the work we'd all done
> together after seeing it.
>
> Did it ever get posted to the inkscape website? When the new one is
> ready, we should add it to youtube and then onto the website as an
> embeded video and then into news and other PR outlets.
>
> Thanks for brining this up.
>
> Best Regards, Martin Owens
>
> On Fri, 2016-10-21 at 04:41 +0100, C R wrote:
>> Regarding outeach and PR, remember, we have a video that we displayed
>> at the LGM conference. It got a lot of applause, and a suggestion
>> from
>> the speaker to the audience that everyone consider doing a video next
>> year. *^.^*
>>
>> I can revise it to replace features that did not make it into the
>> 0.93
>> release, and replace them with features that did make it in.
>> For reference, the video is here:
>> https://www.dropbox.com/s/67wva0mryutll7d/inkscape_lgm_video_2016_fin
>> ished.ogv?dl=0
>>
>> Other things that need replacing is the 0.91 > 0.92, and the
>> screenshot of the website after we know what the new artwork from the
>> about screen contest is. :)
>>
>> Any updates would be helpful towards this goal.
>>
>> Thanks!
>> -C
>>
>>
>> On Fri, Oct 21, 2016 at 3:37 AM, Martin Owens 
>> wrote:
>> >
>> > On Thu, 2016-10-20 at 14:58 -0700, Bryce Harrington wrote:
>> > >
>> > > Such a page might also be a good place to have a table of past
>> > > releases.
>> > > For the most part those don't matter much for users, but the
>> > > question
>> > > of where to get them does pop up now and then so having an
>> > > official
>> > > listing of links to historical packages *somewhere* in the
>> > > website
>> > > would be nice.
>> > There is a list of past releases on the releases page. But perhaps
>> > you'd like a page that shows a more robust list with descriptions
>> > and
>> > such?
>> >
>> > https://inkscape.org/en/release/0.91/
>> >
>> > See list of 'Versions' and 'In development', it's a fairly complete
>> > list.
>> >
>> > >
>> > > I've noticed the development snapshots often want to have
>> > > additional
>> > > directions or tips, which can look a bit cluttery / jargony and
>> > > thus
>> > > potentially a big source of confusion.
>> > >
>> > > In any case, probably not worth overthinking here, especially
>> > > given
>> > > that there's a new releases app coming.  The main thing is to
>> > > keep
>> > > things looking neat & tidy for the release.
>> > If you can force the use of the releases app, it'll force fixes and
>> > tweaks. Otherwise I fear a cms downloads page will continue to be a
>> > toxic workaround stopping us from finishing the app.
>> >
>> > >
>> > > >
>> > > > select it instead of their platform page...
>> > > Ah, yeah we had the same thought.  :-)
>> > I don't understand.
>> >
>> > >
>> > > >
>> > > > - Martin created some for 0.91 and the pre-releases - maybe
>> > > > he's
>> > > > still
>> > > > got the file?
>> > > > Here are a couple of examples:
>> > > > https://inkscape.org/en/gallery/=inkscape-package/
>> > > Yeah would be nice to get that into the inkscape bzr tree, then
>> > > perhaps
>> > > I could make it part of the release process to make a copy with
>> > > the
>> > > new
>> > > version number, that can then be used on all the uploads.
>> > Makes sense, a useful image for each of these things. I'm trying to
>> > make the about page art more universal by updating different parts
>> > of
>> > the website with the art too. I'd like these icons to use the art
>> > is
>> > possible too.
>> >
>> > So pre-about screen we'd use the standard developer/pre-release
>> > graphics.
>> >
>> > Best Regards, Martin Owens
>> >
>> > -----------------------------------------------------------------
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