El jue, 05-03-2015 a las 16:46 -0800, Roger Sharp escribió:
As a Tech Writer, UX tester, and newbie Inkscape user: Regarding Bit Barrel’s comments, I agree about not having both ‘Save As’ and ‘Export.’ Confusing. Photoshop uses Export for saving pieces of the art such as paths.
Whatever the final decision is, I think this is an issue that has to be discussed enough to evaluate the pros and cons of such change. What Photoshop does is completely irrelevant since it's a completely different program and although it's very popular and considered some "industry de-facto" we shouldn't be making decisions based on how PS or any other program does things.
The argument for save/export separation has pretty compelling reasons, keeping one format for the "project", which keeps all the data and it's 100% editable being the most important.
It's all about avoiding the unadverted destruction of editable data. Everytime you save to a lossy format, you're storing a version of your artwork that doesn't keep all its original features and its editability.
GIMP devs understood that and implemented save/export as separate functions. Not everyone liked this change, but after some time things seem to have settled and people got used to it. I can tell that I've never saved a lossy format accidentally again, and it was something that happened to me several times with Photoshop and GIMP (before the change). But as I said above, we shouldn't care what other programs do. We should discuss what's good for inkscape.
In my honest opinion, since Inkscape is mainly an SVG editor, the save command should save SVG. Inkscape SVG is not exactply plain SVG, so it could be an option for the save command. However, any other format that doesn't keep the SVG tags should be considered a lossy output that should be treated in a different way.
I'm not even saying that separating save and export is the right way, but even if the features for exporting to lossy formats is stuffed in the same save dialog, there should be a special design that never confuses users into saving their valuable original art in a format that doesn't preserve the editability and data of what they created.
Gez.