El lun, 02-12-2013 a las 15:36 -0500, Martin Owens escribió:
Hi Martin thanks for the guide
I have a big cuestion... Whats the goal of our SMIL implementation Create a package for multimedia authoring. Director, Flash... Or a animation ones. Synfig, Moho...
And some comments to the guide but not focused in testing :(
- Internal Time Line - We'd introduce the time dimension to our objects
and we'd be able to set a time on them and read back nearest values (no interpolation). The test would be another code test to select objects, set a time and read back attributes. (getAttributeAtTime?)
Time dimensions to objects or points? I read a bit the logic is to objects -points by interpolation- but think is interesting put here.
- Static Time - We'd allow the user to set a time via the ui or the
command line and render that as a static non-animated drawing. The test would be a visual one, load inkscape with an existing smil svg file and pick a bunch of times and export each as a png frame.
If there is a multimedia action objects like "Click and play"? How to know if need render in a specific display/print surface. Maybe is to avanced at this point of the process.
- Timeline UI - This is the most UI design aspect. We add in a way
for the user to move through the timeline. We don't have to make the UI look like any existing products. The test would allow a user to drag through a timeline, press pause, start, etc and see the result.
I like two timelines, general timeline and selected item timeline -unique. Ability to put actions inside frames?
The next question is; if we were to organise a project around these tasks; how far would we initially go and how much would each step cost?
Think all points are necesay to take something usable. I always fail in second point ;), but time, money, number of devs,coverture of the implementation... are welcome to go wrong
Best regards, Jabier.