On Tue, Feb 10, 2009 at 5:33 PM, Guillermo Espertino <gespertino@...400...> wrote:
Thanks god someone saw this. Yes, it's a bug and in my opinion, is of high importance because it's a regression on something that was working fine. I reported this bug a week ago.
fix released :)
As it was discussed before, the blending modes in individual elements is a headache because they need a solid element behind to show correctly (that was the main reason of moving the blend modes to the layers dialog, and it's still quite broken).
actually, in Layers the blend modes now work fine for me, please try latest svn
Imo the blend filters should be removed from everywhere except the filters dialog, since the problem of the background acumulation isn't solved, and lost feBlend filters use to be a pain when they left applied on an object after an undone operation (unexperienced users will have a really hard time trying to see why some objects disappear or look bad over others, until they finally figure out that there's a filter applied and it has to be removed).
what are the problems with background accumulation for layers?
as for objects, yes, perhaps we should not inherit a blendmode when an object is moved from a blendmoded layer to a normall one...