Jon A. Cruz wrote:
On Jan 26, 2006, at 8:19 AM, bulia byak wrote:
Personally, I don't like this kind of interface. Looks clunky to me. Your screenshot in particular reminds me (painfully) of the DOS application called Paintbrush, back in the late 80s. It didn't have a zoom tool, instead when you wanted to zoom, it split the window into two panes, one showing 2x zoomed version of the other. This was atrocious.
Well... it depends a lot on the program and how it's been implemented.
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Students/soumya/assignme...
http://www.softpedia.com/screenshots/3D-Studio-Max_2.png
3ds max, MS Word, Maya, Blender, MS Excell, Gnumeric, etc. all do it
Much depends on the subject, the workflow and the individual doing it. The latter is probably one of the biggest issues.
I know this split pane for the canvas would be handy for a few of my own projects. My Q is, will this make rendering speed any more painful or would it basically render the same speed as a single canvas? Additionally, if we could even do it so the additional panes could have either normal/outline views toggled individually that would super rock (my old 3D mentality showing through with that one).
-Josh