
On 9/6/07, bulia byak <buliabyak@...400...> wrote:
On 9/5/07, jiho <jo.irisson@...400...> wrote:
For this tool I think that the brush radius as well as the forces and fidelity parameters convey more of a qualitative feel (brush big/ small, force high/low/medium, fidelity high/low etc.) and the actual values don't really matter. So maybe the spin buttons could be turned into sliders, since there is enough space on the toolbar currently. If you want to keep the quantitative information sliders similar to those used in for the snapping distance in the preferences could be used. But I really think that a simple slider, maybe with "clicks" every 10 steps or so would be sufficient and more appropriate (and it is an user of Inkscape for precision drawings who speaks!). In fact that would probably be true for many other spin buttons in other tools, in the calligraphy tool in particular, but their toolbar's are already quite full and a spin button is the most space effective widget.
Agreed, but this needs some support from Jon too. Jon, can you implement a way to optionally represent the spinbutton toolbar control as a slider?
I think what's really needed is a draggable spinbutton subclass like can be found in many 3D and 2D apps. For instance most spinbuttons in Photoshop have a little popup slider that you can make come out. (Actually I think that's a pretty cumbersome UI, but still better than having to click the buttons one by one.) Blender's spinbuttons allow you to drag directly on top of the text to change the value. I think Maya, Max, and XSI also all have some variation on the draggable spin-button idea. The GLUI toolkit for OpenGL allows dragging on the buttons themselves.
I think almost all the spinbuttons in Inkscape (and Gimp for that matter) could benefit from such functionality.
--bb