On 7/21/07, Florian Köberle <FloriansKarten@...128...> wrote:
The general idear of some kind of filter wizzards is good, but the current position isn't so good.
I agree, absolutely. Sorry I just didn't test it long enough to realize it's designed this way. It's very very wrong and needs to be fixed and made consistent with every other dialog:
- the filters dialog must edit _directly_ the filter stack of the selected object.
- If multiple objects are selected, they can be edited only if they use the same effect stack, otherwise display "Different effects on N selected objects" and disable the right-hand part of the dialog (but still allow me to select filters from the list on the left to assign all selected objects to one filter).
- correspondingly, the left list of "Filters" in the dialog should autoscroll to the filter used by the selected object. If I select a different filter in that list, the dialog assigns that filter to the selected object(s).
- the dialog's changes must apply directly and immediately to selected objects.
- the confusing "Filter" option in the Fill&stroke blend mode list must be removed. (Instead, the composite modes should be added there, as Niko suggested.) This list, like the Blur slider below it, must search the selected object's filter stack for feBlend or feComposite, display the current mode of that filter and let me change it (or add a new filter to the top of the stack, but only if no such filter already exists in the selected object's stack).
Mental, what do you as the mentor think?