Vlada, good to hear from you again. It's very unfortunate I didn't do more to get my vectorized blur code merged especially when it was 99% done. It was reviewed and the main complaint was it didn't compile for i686. That could've been done easily, but there was another problem I realized which was how to handle vector remainders without reading past the end of an array, which could cause a crash (but with low probability).
Let me wrap this up over the next few weeks if my schedule permits.
Jabier, are you talking about my branch https://code.launchpad.net/~simdgenius/inkscape/inkscape
or another one. There was a proposal a long time ago about approximating blur as 3 sequential box filters. You can still do that, but you would still need a version with higher accuracy for the best rendering mode.
-Yale
On Mon, Sep 18, 2017 at 12:47 PM, Jabier Arraiza <jabier.arraiza@...2893...> wrote:
Hi Vlada.
Thanks for the reply, Please could you upload the patches to gitlab to be sure the code not be lost? And maybe reviewed and applyed for a enought quelified dev.
All the best, Jabier.
On Mon, 2017-09-18 at 20:50 +0200, Vladimir Savic wrote:
Hi Jabier!
Unfortunately, those patches got lost along the way. I still have them somewhere on my computer, but I doubt it will apply to trunk cleanly.
Shame that no one from the core team gave it a chance. It was a major improvement. I know that Yale (that is the name of developer, if I recall correctly) continued working on even faster rendering - something about multithreaded redrawing of canvas. On my intel i7 6700 it was enormous improvement. I doubt that it will do anything for people with one or two processor cores, though.
Regards, Vlada
On Wed, Sep 13, 2017 at 10:26 PM, Jabier Arraiza <jabier.arraiza@...3065... er.es> wrote:
Hi all. I want to know the status of the blur branch, I think it introduce a great improvement but need to be tested well so the faster is landed in trunk the better.
I don`t undertand his changes, also dont remember the branch location, recently cleanup my mailbox..., I remember Tav made some comments to it to be done.
Cheers, Jabier.
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