
-----Original Message----- From: inkscape-devel-bounces@lists.sourceforge.net [mailto:inkscape-devel-bounces@lists.sourceforge.net] On Behalf Of Jasper van de Gronde Sent: maandag 17 maart 2008 19:16 To: Engelen, J.B.C. (Johan) Cc: inkscape-devel@lists.sourceforge.net; mental@...3... Subject: Re: [Inkscape-devel] Matrix multiplication reversed?
J.B.C.Engelen@...1578... wrote:
-----Original Message----- From: MenTaLguY [mailto:mental@...3...] ... On Mon, 17 Mar 2008 18:05:51 +0100, J.B.C.Engelen@...1578... wrote:
Although I can't help you now on the reversal issue, I want
to place a
comment: Why not eliminate them in favor of 2Geom's points and
matrices ? Is
the change NRPoint => NR::Point so tiny?
That appears to be what he's doing.
I'm sorry, I'm confused by your comment mental. What were
you referring to?
I meant "is the change NRPoint => NR::Point so tiny, that
it is very easy etc etc and to 2geom would be more difficult so will just convert to NR::Point"
More like the other way around, NR::Point => Geom::Point (and similarly for Matrix and friends) shouldn't be that hard (they're very, very similar), but I thought I'd first eliminate the old NR structures.
Yes I know, that's why I was wondering why you'd go via NR::Point and not just directly :). I'd like to convert things to 2geom for gsoc this year. Probably you've seen my NR::Point::to_2geom() method and friends?
The matrix reversal is a good find though. Did you have a look how 2geom does it?
Thanks, Groeten! :-) Johan