
On 15 July 2010 21:20, bulia byak <buliabyak@...400...> wrote:
On Thu, Jul 15, 2010 at 9:58 PM, Dave Crossland <dave@...1555...> wrote:
On 15 July 2010 20:44, bulia byak <buliabyak@...400...> wrote:
the attribute indicating the auto-smoothness can be entirely ignored by renderers
But if you animate an autosmooth point (or a regular cubic bezier curve point) the curve around it changes; the question is if the curve around it maintains its smoothness.
Yes - by renderers I actually mean "static renderers" without animation. If you're doing animation of path nodes, you should obey that constraint. But again, it's so easy to do, should not be a problem for anyone.
To you, does having the autosmooth node type as part of the SVG spec makes sense?
With normal points, it doesn't, and quickly becomes a 'nasty' curve, with autosmooth points it does for the 4 curve segments surrounding the point, and with spiro points it does for all the curve segments until a corner or tangent point.
Yes, Spiros are more nasty in that as well - you may have a lot more to redraw when you move a node. With auto-smooth, it's indeed limited to the 4 closest segment.
Yes. (For clarification, by "nasty" curve I mean only visually, and specifically, one with 'kinks')