Hello everyone,

I tried to raise this discussion when we were doing the apngasm campaign. Personally I feel there is a great need for base libraries to deal with SMIL initially (so that SMIL can be parsed and rendered out to surfaces/canvases), then building tools into inkscape to manipulate SMIL would be next. There are some excellent mock-ups of how this could work already. Unfortunately we [Genshin] do not have the developer resources or cash or even the proper base knowledge to implement this on our own - we would need core members of the inkscape team to work on it. If there is to be a kickstarter campaign I would love to help out in making and managing the campaign but I don't want to run anything for this through my kickstarter account - one of the lead developers should do this.

We would very much like something like this to exist. Please don't let this conversation die out again.

-Rei


2013/11/27 HadiM <marelo64@...400...>

Hi guys,

I really would like to make that happen but it's really not my thing to do that and overall I am doing my phd right now so I have absolutly no time... Sorry !

But I would love to help and contribute in any kind of project you could start.

Best,

Le 27 nov. 2013 05:19, "Nathan Hurst" <njh@...1927...> a écrit :

You should also get in touch with Dick Bulterman
(https://en.wikipedia.org/wiki/Dick_Bulterman) who has a steady stream
of phd students working on SMIL and would love to see greater
adoption.

njh

On Tue, Nov 26, 2013 at 10:37:44PM -0500, Martin Owens wrote:
> On Wed, 2013-11-27 at 00:04 +0100, HadiM wrote:
>
>
> > If you don't have time to work on it, could you consider launching an
> > indigogo or kickstarter campaign to raise some funds. I am sure many
> > people will give you money to give that support.
>
> Hey HadiM,
>
> I would support a kickstart campaign; and this is what I think is needed
> to get that done:
>
>  1) Get support from at least three inkscape super-admins
>  2) Get Support from a majority of active developers to commit to a
> social agreement not to get mad about fellow developers getting paid.
> (it seems silly, but it would be helpful to have that as a consensus)
>  3) Get the Support of Software Freedom Conservancy; they'd probably be
> the ones handling the money after all.
>  4) Dedicate your time HadiM to being the Kickstarter guy; because
> Kickstarter campaigns are a lot of work and that work should be done by
> a person like yourself who is enthusiastic about it.
>  5) Find the person, people or company who should be paid to deliver the
> work. Agree all the fundamentals beforehand like any contract work.
>  6) Figure out some good rewards for the backers (apart from the
> software deliverable)
>  7) Prepare some stretch goals (just in case)
>  8) Advertise and partner to with a bunch of different people. FSF,
> deviantArt, FSM, anyone that will.
>
> This is a bit of a list, but don't feel shy from working through the
> items and unblocking it. We're all rooting for active users who want to
> help organise and advocate for Inkscape as much as for developers to
> make this project great.
>
> Best Regards, Martin Owens
>
>
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