Remember that diversity is also extremely important on a purely practical level - it's not just a hippy moralistic crusade.
We want to make a product that is as attractive and welcoming to its diverse user base as possible. As such, it's important to have a comparably diverse developers team to help avoid the accidental biases that can creep in... i.e., stuff that is fun, or utterly irrelevant to a straight, white male, but might make a user from a different demographic feel unwelcome.
Some examples of easy, inclusive things we can do, that hopefully won't cause too much rage to Bro-flakes:
* Have a "community month" on our Social media - ask for people to share their artwork celebrating human diversity, and prominently advertise our pages on how to contribute to the project.
* Use the best quality submissions to make the gallery on our project website more representative.
* Have the next About Page competition along the same theme - prompt people to share the competition brief among Social Media community groups representing wider diversity.
* Be proactive about accessibility issues: put out a call to users to report their main issues with the UI. There are probably hundreds of tiny, easily-fixable issues that we haven't noticed, that make Inkscape harder for users with visual/mobility/learning difficulties to use.
* Similarly - have a translations drive. There are many very committed translators, but we can still do better.
In principle, I'm happy with the Outreachy idea - obviously, it would need some careful assessment of our budget.
AV