Also we can use Houdini to render mesh gradients ;)
Enviado desde TypeApp
En 14 jul. 2018 3:27, en 3:27, Jabier Arraiza <jabier.arraiza@...2893...> escribió:
One question if finally we have a polifill we can include it inside the SVG itself optionally?
Enviado desde TypeApp
En 13 jul. 2018 20:52, en 20:52, Tavmjong Bah <tavmjong@...8...> escribió:
On Fri, 2018-07-13 at 11:03 -0700, Victor Westmann wrote:
Hi Tavm So should we encourage tutorials that use Mesh Gradients in Inkscape and publicize them through our website?
That would definitely help. The more people use meshes the better... but it won't help if they are ultimately rasterized (used as a PNG rather than an SVG) on the web. The browsers have "use" counters. We probably need to offer users the ability to add a JavaScript
"polyfill"
to their files that use meshes.
--Victor Westmann
On Fri, Jul 13, 2018 at 2:43 AM, Tavmjong Bah <tavmjong@...8...> wrote:
On Thu, 2018-07-12 at 21:05 -0700, Victor Westmann wrote:
Hi fellow inkscapers, I was amazed to read that inkscape already has Mesh Gradients (since version 0.92) just like Adobe Illustrator. Illustrator
got
this exact same feature in the version 8 (released in 1998). 20 years ago.
But it seems that Mesh Gradients will be removed from the SVG
2.0
specification. My question is WHY?
Nobody else has implemented the SVG version of mesh gradients. Adobe is interested but won't proceed until at least one browser has implemented it. Firefox was interested a few years ago. These things often depend on who is working on SVG at the moment. To remain in the final publication, there must be at least two independent implementations... with one being in a browser. The pragmatic solution to getting SVG 2 finalized was to push meshes (along with hatches) to SVG 2.1.
That made me really sad and wondering: isn't there anything we can do to prevent that from happening? Can we make a petition or talk to Mozilla/Chrome/Opera/Vivaldi browser so they can implement this and this feature, as soon as it gets traction, to be kept in the 2.0 spec of SVG technology?
I'm not sure a petition would have any effect at this point. SVG 2 itself is in a precarious state. The working group is out of charter at the moment and it is not clear the charter will be reinstated. We are waiting to hear. A petition wouldn't hurt if it had enough signatures. Better would be to get lots of content on the web using meshes.
Ideas anyone? Is this too unrealistic or we can do something about it?
I remember google chrome almost removed SMIL feature from Google Chrome but then the feature got traction and started being used more and more... so they kept it.
Actually, Google was using SMIL in one if its own products (the right hand not knowing what the left hand was doing). Tav
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