bulia byak wrote:
On 8/12/06, Aaron Spike <aaron@...749...> wrote:
bulia byak wrote:
Here you go, a seamless pattern made in less than 5 minutes with clone tiler. I used a rounded rectangle for clipping so that you can see where the tiles meet.
This isn't quite seemless. I don't need the rounded rectangle to see the edges.
As I said, it was done in less than 5 minutes. I didn't even zoom in once to get better precision. It's very easy to make the seams perfect if you have a few more minutes to spare.
I was referring to the rendering artifact between adjacent shapes.
A tool meant specificly for creating seamless textures would know when an object was beyond the bbox of the pattern and create and position the opposing clone for you.
Heh, I think I made my example even more complex than necessary. What you're describing is EVEN EASIER to get. Just DON'T clip the rectangle, to let the stars you move cross the boundaries to the area of the adjacent clones (after the tiling, not before, so that the tiling uses the rect's dimensions) - and you get this automatically without the need to duplicate or adjust anything. After that it's easy to unlink any clone in the middle, select its frame rect, and export to bitmap to get an ideal seamless pattern tile.
That's a good tip. Works great.
It isn't possible to achieve this with patterns in svg is it?
Aaron Spike