
Fred,
Huge thanks for your bugfixes today. Having fixed the spoonshapes, maybe you can also look at the continuity problem? It's not exactly a bug, but each segment of a freehand line is approximated without taking into account previous segments, and as a result, all nodes on the path are cusp, to various degrees. It would be much nicer if the approximator would take into account a wider context to create smooth nodes most of the time (and only creating cusps when there are really sharp turns). Do you think this is possible/easy with the current code?
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